shader_bodytex_m
{
layer0
  { 
    ; Change main body color here by uncommenting the color of choice

  ;   map=bodytex_t.tga

 ;   map=bodytex_r.tga

;     map=bodytex_k.tga

;     map=bodytex_m2.tga
     map=bodytex_m.tga

    blendfunc=blend
    shininess=128
    ;specular=0.1 0.1 0.1 1
    ;emission=.9. .9. .9. .9.
    depthwrite=1

  }
;layer1
  
 ;{

 ;map=test.tga
 ;   texscale_s=6
 ;   texscale_t=6
 ;   emission=.5. .5. .5. .9.
 ;  mipmap=1

 ; }
layer1

{
    map=$trackenvmap
    texgen_s=reflection_map
   texgen_t=reflection_map
    texgen_r=reflection_map
   blendfunc=add
    ;emission=.5. .5. .5. .5.
 }




}


shader_mlenkrad
{
  layer0
  {
    map=mlenkrad.tga
    blendfunc=blend
    shininess=128
    ;specular=0.1 0.1 0.1 1
    ;emission=.9. .9. .9. .9.
    depthwrite=1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    ;emission=.5. .5. .5. .5.
  }
}

shader_spiegel
{
  layer0
  {
    map=spiegel.tga
    blendfunc=blend
    shininess=128
    ;specular=0.1 0.1 0.1 1
    ;emission=.9. .9. .9. .9.
    depthwrite=0
  }
  layer1
  {
    map=$mirror
    blendfunc=add
    ;emission=.5. .5. .5. .5.
  }
}


shader_mglass
{
  layer0
  {
    map=mglass.tga
    blendfunc=blend
    shininess=128
    ;specular=0.1 0.1 0.1 1
    ;emission=.5. .5. .5. .5.
    depthwrite=1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    ;emission=.5. .5. .5. .5.
  }
}

shader_mchrom
{
  layer0
  {
    map=mchrom.tga
    blendfunc=blend

  }
  layer1
  {
    map=$trackenvmap
    ;map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add

  }
}

shader_schw_mtrl
{
  layer0
  {
    map=schw_mtrl.tga
    blendfunc=blend

  }
  layer1
  {
    map=$trackenvmap
    ;map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add

  }
}


shader_macces
{
  layer0
  {
    map=macces.tga
    blendfunc=blend
    shininess=128
    ;specular=0.1 0.1 0.1 1
    ;emission=.9. .9. .9. .9.
    depthwrite=1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    ;emission=.5. .5. .5. .5.
  }
}

shader_white
{
  layer0
  {
    map=white.tga
    blendfunc=blend
    
    
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    ;emission=.5. .5. .5. .5.
  }
}

shader_mgitter
{
  layer0
  {
    map=mgitter.tga
    shininess=0
    specular=0 0 0 0
    ;emission=.5. .5. .5. .5.
    depthwrite=1
  }
}

shader_bl
{
  layer0
  {
    map=mbrakelight.tga
    blendfunc=blend
    emission=0.95 0.95 0.95
    shininess=35
    specular=0.15 0.15 0.15 1
  }
}

shader_leder
{
  layer0
  {
    map=trv2.tga
    shininess=0
    specular=0 0 0 0
    ;emission=.5. .5. .5. .5.
    
  }
}

shader_leder2
{
  layer0
  {
    map=leder2.tga
    shininess=0
    specular=0 0 0 0
    ;emission=1. 0 0 0
    
  }
}

shader_mschwarz
{
  layer0
  {
    map=mschwarz.tga
    shininess=0
    specular=0 0 0 0
    emission=.0. .0. .0. .0.
    
  }
}

shader_rad
{
  layer0
  {
    map=rad.tga
    shininess=0
    specular=0 0 0 0
    ;emission=.5. .5. .5. .5.
    
  }
}



shader_brakelight_m
{
  layer0
  {
    map=brakelight_m.tga
    shininess=128
    specular=0 0 0 0
    emission=.9. .0. .0. .9.
    
  }
}


shader_platte_m
{
  layer0
  {
    map=platte_m_alfanut.tga
    shininess=0
    specular=0 0 0 0
    ;emission=.5. .5. .5. .5.
    
  }
}

shader_bremsl
{
  layer0
  {
    map=bremsl_m.tga
    shininess=128
    specular=0.1 0.1 0.1 1
    emission=1. 1. 1. 1.
    
  }
}
shader_tacho
{
  layer0
  {
    map=tacho.tga
    shininess=128
    specular=0.1 0.1 0.1 1
    emission=1. 1. 1. 1.
    
  }
}
shader_rtacho
{
  layer0
  {
    map=rtacho.tga
    shininess=128
    specular=0.1 0.1 0.1 1
    emission=1. 1. 1. 1.
    
  }
}

