shader_cinza2
{
	layer0
	{
		map=cinza2.tga
	}
}
shader_body
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_brake_pad
{
  layer0
  {
    map=brake_pad.tga
  }
}
shader_baer
{
	layer0
	{
		map=baer.tga
	}
}
shader_baer1
{
	layer0
	{
		map=baer1.tga
	}
}
shader_cinza1
{
	layer0
	{
	 map=cinza1.tga
	}
}
shader_cinza
{
	layer0
	{
	 map=cinza.tga
	}
}
shader_texture
{
	layer0
	{
	 map=texture.tga
	}
}
shader_textura
{
	layer0
	{
	 map=textura.tga
	}
}
shader_volante
{
	layer0
	{
	 map=volante.tga
	}
}


;---------------------------------------------------------------------------------
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_intex2
{
  layer0
  {
    map=intex2.tga
  }
}
shader_color
{
  layer0
  {
    map=color.tga
  }
}
shader_intex1
{
  layer0
  {
    map=intex1.tga
  }
}
shader_details
{
  layer0
  {
    map=details.tga
  }
}
shader_matte
{
  layer0
  {
    map=matte.tga
  }
}
shader_farois
{
	layer0
	{
	 map=farois.tga
	}
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_escape
{
  layer0
  {
    map=escape.tga
  }
}
shader_pneujc
{
  layer0
  {
    map=pneujc.tga
  }
}
shader_lol
{
  layer0
  {
    map=lol.tga
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_vidros
{
  layer0
  {
    map=windows.tga
    shininess=96 ;28
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=blend
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=96 
    specular=.5 .5 .5
    ambient=.52 .52 .52
    blendfunc=src_color one
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

