shader_textured_material_gstndo
{
  layer0
  {
    map=GSTNDO.BMP
  }
}
shader_textured_material_gstndh
{
  layer0
  {
    map=GSTNDH.BMP
  }
}
shader_textured_material_gstndg
{
  layer0
  {
    map=GSTNG.BMP
  }
}
shader_textured_material_gstndd
{
  layer0
  {
    map=GSTNDD.BMP
    alphafunc=gequal 150
  }
}
shader_textured_material_concwala
{
  layer0
  {
    map=CONCWALA.BMP
  }
}
shader_textured_material_gstndi
{
  layer0
  {
    map=GSTNDI.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gstnde
{
  layer0
  {
    map=GSTNDE.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gstndf
{
  layer0
  {
    map=GSTNDF.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gstndb
{
  layer0
  {
    map=GSTNDB.bmp
  }
}
shader_textured_material_concwals
{
  layer0
  {
    map=CONCWALS.bmp
  }
}
shader_textured_material_gstnda
{
  layer0
  {
    map=GSTNDA.bmp
  }
}
shader_textured_material_gstndc
{
  layer0
  {
    map=GSTNDC.bmp
  }
}
shader_textured_material_gstndK
{
  layer0
  {
    map=GSTNDK.bmp
  }
}
shader_textured_material_fncec
{
  layer0
  {
    map=FNCEC.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gstndm
{
  layer0
  {
    map=GSTNDM.bmp
  }
}
shader_textured_material_gstndl
{
  layer0
  {
    map=GSTNDL.bmp
  }
}
shader_textured_material_signa
{
  layer0
  {
    map=SIGNA.bmp
  }
}
shader_textured_material_fncee
{
  layer0
  {
    map=FNCEE.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_walat
{
  layer0
  {
    map=WALAT.bmp
  }
}
shader_textured_material_bldgpa
{
  layer0
  {
    map=BLDGPA.bmp
  }
}
shader_textured_material_bldgpd
{
  layer0
  {
    map=BLDGPD.bmp
  }
}
shader_textured_material_bldgpb
{
layer0
{
texenv=replace
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
}
layer1
{
blendfunc=one src_alpha
    map=BLDGPB.tga
  }
}
shader_textured_material_tenta
{
layer0
{
   map=TENTA.bmp
  }
}
shader_textured_material_fnceg
{
  layer0
  {
    map=FNCEG.bmp
  }
}
shader_textured_material_fncef
{
  layer0
  {
    map=FNCEF.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_fnced
{
  layer0
  {
    map=FNCED.bmp
  }
}
shader_textured_material_roada
{
  layer0
  {
    map=ROADA.bmp
}
shader_textured_material_logobrdg
{
layer0
{
    map=LOGOBRDG.bmp
  }
}
shader_textured_material_logofstn
{
layer0
{
    map=LOGOFSTN.bmp
  }
}
shader_textured_material_logofost
{
layer0
{
    map=LOGOFOST.bmp
  }
}
shader_textured_material_logomlya
{
layer0
{
    map=LOGOMLYA.bmp

  }
}
shader_textured_material_logohsbc
{
layer0
{
    map=LOGOHSBC.bmp

  }
}
shader_textured_material_logomblo
{
layer0
{
    map=LOGOMBLO.bmp
  }
}
shader_textured_material_logomlyb
{
layer0
{
    map=LOGOMLYB.bmp
  }
}
shader_textured_material_logoptrc
{
layer0
{
    map=LOGOPTRC.bmp
  }
}
shader_textured_material_logoptrb
{
layer0
{
    map=LOGOPTRB.bmp
  }
}
shader_textured_material_logoeuro
{
layer0
{
    map=LOGOEURO.bmp
  }
}
shader_textured_material_logotaga
{
layer0
{
    map=LOGOTAGA.bmp
  }
}
shader_textured_material_logoprot
{
layer0
{
    map=LOGOPROT.bmp
  }
}
shader_LOGOPTRB
{
layer0
{
    map=LOGOPTRB.bmp
  }
}
shader_textured_material_pitmchna
{
  layer0
  {
    map=PITMCHNA.BMP
  }
}
shader_textured_material_pitmchnb
{
  layer0
  {
    map=PITMCHNB.BMP
  }
}
shader_textured_material_pitguyc
{
  layer0
  {
    map=PITGUYC.BMP
  }
}
shader_textured_material_pitguya
{
  layer0
  {
    map=PITGUYA.BMP
  }
}
shader_textured_material_pitanks
{
  layer0
  {
    map=PITANKS.tga
    alphafunc=gequal 150
  }
}
shader_textured_material_pitguyb
{
  layer0
  {
    map=PITGUYB.BMP
  }
}
shader_textured_material_jumboa
{
  layer0
  {
    map=JUMBOA.BMP
  }
}
shader_textured_material_ref
{
  layer0
  {
    map=REF.bmp
  }
}
shader_textured_material_grdra
{
layer0
{
texenv=replace
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
}
layer1
{
blendfunc=one src_alpha
    map=GRDRA.tga
  }
}
shader_textured_material_grasa
{
  layer0
  {
    map=GRASA.bmp
  }
}
shader_textured_material_gstndn
{
  layer0
  {
    map=GSTNDN.bmp
  }
}
shader_textured_material_grasb
{
  layer0
  {
    map=GRASB.bmp
  }
}
shader_ltextured_material_roadb
{
  layer0
  {
    map=ROADB.bmp
  }
}
shader_textured_material_logoptrd
{
layer0
{
    map=LOGOPTRD.bmp
  }
}
shader_textured_material_shakb
{
  layer0
  {
    map=SHAKB.bmp
  }
}
shader_textured_material_trelb
{
  layer0
  {
    map=TRELB.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_trela
{
  layer0
  {
    map=TRELA.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gspa
{
  layer0
  {
    map=GSPA.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gspc
{
  layer0
  {
    map=GSPC.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gspb
{
  layer0
  {
    map=GSPB.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_itay
{
  layer0
  {
    map=ITAY.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_germ
{
  layer0
  {
    map=GERM.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_fribc
{
  layer0
  {
    map=FRIBC.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_chck
{
  layer0
  {
    map=CHCK.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_shaka	
{
  layer0
  {
    map=SHAKA.bmp
  }
}
shader_textured_material_sctwra
{
  layer0
  {
    map=SCTWRA.bmp
  }
}
shader_textured_material_busha
{
  layer0
  {
    map=BUSHA.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_treea
{
  layer0
  {
    map=TREEA.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_treeb
{
  layer0
  {
    map=TREEB.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_treec
{
  layer0
  {
    map=TREEC.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_dirtg
{
  layer0
  {
    map=DIRTG.bmp
  }
}
shader_textured_material_xrw1a
{
  layer0
  {
    map=XRWLA.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_rsaa
{
  layer0
  {
    map=RSAA.bmp
  }
}
shader_textured_material_xrw1st
{
 layer0
  {
    map=XRW1ST.bmp
  }
}
shader_textured_material_grvla
{
  layer0
  {
    map=GRVLA.bmp
  }
}
shader_textured_material_dirts
{
  layer0
  {
    map=DIRTS.bmp
  }
}
shader_textured_material_roadd
{
  layer0
  {
    map=ROADD.bmp
  }
}
shader_textured_material_roadc
{
  layer0
  {
    map=ROADC.bmp
  }
}
shader_textured_material_bldgpc
{
  layer0
  {
    map=BLDGPC.bmp
  }
}
shader_textured_material_concsema
{
  layer0
  {
    map=concsema.bmp
  }
}
shader_textured_material_concsemb
{
  layer0
  {
    map=CONCSEMB.bmp
  }
}
shader_textured_material_roade
{
  layer0
  {
    map=ROADE.bmp
  }
}
shader_textured_material_roadf:
{
  layer0
  {
    map=ROADF.bmp
  }
}
shader_textured_material_grasc
{
  layer0
  {
    map=GRASC.bmp
  }
}
shader_textured_material_grasd:
{
  layer0
  {
    map=GRASD.bmp
  }
}
shader_textured_material_tsa
{
  layer0
  {
    map=TSA.bmp
  }
}
shader_textured_material_tsb
{
  layer0
  {
    map=TSB.bmp
  }
}
shader_textured_material_tsc
{
  layer0
  {
    map=TSC.bmp
  }
}
shader_textured_material_tsd
{
  layer0
  {
    map=TSD.bmp
  }
}
shader_textured_material_tiresc
{
  layer0
  {
    map=TIRESC.bmp
  }
}
shader_textured_material_gstndo
{
  layer0
  {
    map=GSTNDO.bmp
  }
}
shader_textured_material_gstndh
{
  layer0
  {
    map=GSTNDH.bmp
  }
}
shader_textured_material_gstndg
{
  layer0
  {
    map=GSTNDG.bmp
  }
}
shader_textured_material_gstndd
{
  layer0
  {
    map=GSTNDD.bmp
  }
}
shader_textured_material_concwala
{
  layer0
  {
    map=CONCWALA.bmp
  }
}
shader_textured_material_gstndi
{
  layer0
  {
    map=GSTNDI.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gstnde
{
  layer0
  {
    map=GSTNDE.bmp
    alphafunc=gequal 150
}
}
shader_textured_material_gstndf
{
  layer0
  {
    map=GSTNDF.bmp
  }
}
shader_textured_material_gstndb
{
  layer0
  {
    map=GSTNDB.bmp
  }
}
shader_ltextured_material_concwals
{
  layer0
  {
    map=CONCWALS.bmp
  }
}
shader_textured_material_gstnda
{
  layer0
  {
    map=GSTNDA.bmp
  }
}
shader_textured_material_tiresa
{
  layer0
  {
    map=TIRESA.bmp
  }
}
shader_textured_material_tiresd
{
  layer0
  {
    map=TIRESD.bmp
  }
}
shader_textured_material_tiresb
{
  layer0
  {
    map=TIRESB.bmp
  }
}
shader_textured_material_tirese
{
  layer0
  {
    map=TIRESE.bmp
  }
}
shader_textured_material_gstndj
{
  layer0
  {
    map=GSTNDJ.bmp
  }
}
shader_sky
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=CLOUDA.bmp
    cull=back
    depthfunc=always
    depthwrite=0
  }
}