shader_body
{
  layer0
  {
    ; Cubic envmap of track
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=blend
    emission=.8 .8 .8 .8
  }
 layer1
 {
    map=car00.tga
    blendfunc=blend
 }
}
shader_interior
{
 layer0
 {
    map=interior.tga
    ;blendfunc=blend
 }
}
shader_glass
{
 layer0
  {
    map=transp.tga
    blendfunc=blend
    emission=0.15 0.15 0.15 1
    shininess=35
    specular=0 0 0 1
    depthwrite=0
    cull=back
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
    shininess=20
    specular=0 0 0 1
    emission=0 0 0 1
    diffuse=0.1 0.1 0.1 1
  }
}
shader_wheel
{
  layer0
  {
    ; Cubic envmap of track
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=blend
    emission=.8 .8 .8 .8
  }
 layer1
 {
    map=car00.tga
    blendfunc=blend
 }
}
shader_brake
{
  layer0
  {
    ; Cubic envmap of track
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=blend
    emission=.8 .8 .8 .8
  }
 layer1
 {
    map=brake.tga
    blendfunc=blend
 }
}
shader_interior
{
 layer0
 {
    map=interior.tga
    ;blendfunc=blend
 }
}
shader_dash
{
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=0.75 0.75 0.75 1
  }
  layer1
  {
    map=dash00.tga
    ;blendfunc=blend
    emission=0.15 0.15 0.15
    shininess=35
    specular=0.15 0.15 0.15 1
  }
}

}
