shader_1300windows
{
cull=back
layer0
{
map=1300corp.tga
shininess=30
specular=0.90,0.90,0.90
diffuse=0.95,0.95,0.95
ambient=0.13,0.13,0.13
emission=0.13,0.13,0.13
depthwrite=0 
blendfunc=blend
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=src_color one_minus_src_color
}
}
shader_1300color
{
layer0
{
map=gradient.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1. 1. 1. 1.
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
emission=.3 .3 .3 .3
blendfunc=filter
}
layer2
{
map=1300col.tga
 mipmap=0
 ;shininess=64
 ;specular= 0.5 0.5 0.5 1
 ;diffuse= 1 1 1
 ambient= .2 .2 .2
 emission= .25 .25 .25 .25
blendfunc=dst_alpha src_alpha
}
}

shader_1300argintiu
{
layer0
{
map=gradient.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1. 1. 1. 1.
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
emission=1. 1. 1. 1.
blendfunc=filter
}
layer2
{
map=gri.tga
 mipmap=0
 ;shininess=64
 ;specular= 0.5 0.5 0.5 1
 ;diffuse= 1 1 1
 ambient= .2 .2 .2
 emission= .1 .1 .1 .1
blendfunc=dst_alpha src_alpha
}
}

shader_1300oglinda1
{
layer0
{
map=gri.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1. 1. 1. 1.
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
emission=4. 4. 4. 4.
blendfunc=filter
;depthwrite=40
}
;layer2
;{
;map=gri.tga
; mipmap=0
 ;shininess=64
 ;specular= 0.5 0.5 0.5 1
 ;diffuse= 1 1 1
 ambient= .2 .2 .2
 emission= .1 .1 .1 .1
;blendfunc=dst_alpha src_alpha
;}
}
shader_1300oglinda2
{
layer0
{
map=gri.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1. 1. 1. 1.
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
emission=4. 4. 4. 4.
blendfunc=filter
;depthwrite=40
}
;layer2
;{
;map=gri.tga
; mipmap=0
 ;shininess=64
 ;specular= 0.5 0.5 0.5 1
 ;diffuse= 1 1 1
 ambient= .2 .2 .2
 emission= .1 .1 .1 .1
;blendfunc=dst_alpha src_alpha
;}
}
shader_1300siglaspate
{
layer0
{
map=gradient.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1. 1. 1. 1.
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
emission=1. 1. 1. 1.
blendfunc=filter
}
layer2
{
map=1300corp.tga
 mipmap=0
 ;shininess=64
 ;specular= 0.5 0.5 0.5 1
 ;diffuse= 1 1 1
 ambient= .1 .1 .1
 emission= .1 .1 .1 .1
blendfunc=dst_alpha src_alpha
}
}

shader_1300texnoluciu
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    emission= .22 .22 .22 .22
  }
}

shader_shadow
{
cull=front
layer0
{
map=shadow.tga
blendfunc=one_src_alpha
;blendfunc=src_color one_minus_src_alpha
;depthwrite=1
}
}

shader_1300interior
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .22 .22 .22 .22
  }
}
shader_1300interior2
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .22 .22 .22 .22
  }
}
shader_1300interior3
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .22 .22 .22 .22
  }
}
shader_1300interior4
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .22 .22 .22 .22
  }
}
shader_1300volan
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .22 .22 .22 .22
  }
}
shader_1300numar
{
  layer0 
  {    
    map=1300corp.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .22 .22 .22 .22
  }
}
shader_sorina
{
  layer0 
  {    
    map=Sorina2.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.18 5.18 5.18
    emission= .22 .22 .22 .22
  }
}
shader_roata1
{
  layer0 
  {    
    map=1300wheel.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .1 .1 .1 .1
  }
}
shader_roata2
{
  layer0 
  {    
    map=1300wheel.tga
    shininess=128
    specular= .0 .0 .0
    diffuse= .9 .9 .9
    ambient= 5.1 5.1 5.1
    emission= .1 .1 .1 .1
  }
}
shader_1300brklights
{

layer0
{
        map=1300corp.tga
        shininess=20
        specular= .3 .3 .3
        diffuse= .0 .0 .0
        ambient= .0 .0 .0
        emission= 2 1 1
        blendfunc=src_alpha one_minus_src_alpha
}
}
