shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_red_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=red_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}

shader_2d0e3b3a
{
  layer0
  {
    map=2d0e3b3a.tga
  }
}
shader_8c319f0b
{
  layer0
  {
    map=8c319f0b.tga
  }
}
shader_5766d175
{
  layer0
  {
    map=5766d175.tga
  }
}
shader_6ea9a5ad
{
  layer0
  {
    map=6ea9a5ad.tga
  }
}
shader_body
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=brilho.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=body.tga
		blendfunc=one src_alpha
	}
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_nero
{
  layer0
  {
    map=nero.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_red
{
  layer0
  {
    map=red.tga
  }
}
shader_nodamage
{
  layer0
  {
    map=nodamage.tga
  }
}
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_vidros
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_grille1
{
  layer0
  {
    map=grille1.tga
  }
}
shader_lights
{
  layer0
  {
    map=lights.tga
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}

shader_carpback
{
  layer0
  {
    map=carpback.tga
  }
}
shader_stw
{
  layer0
  {
    map=stw.tga
  }
}




;------ luci
shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=4
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}
shader_vehiclelights128on
{
  sort_offset=1
  layer0
  {
    map=vehiclelights128on.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_interior_lod0on
{
  sort_offset=1
  layer0
  {
    map=interior_lod0on.tga
    blendfunc=blend
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_carpbackon
{
  sort_offset=1
  layer0
  {
    map=carpbackon.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_nodamageon
{
  sort_offset=1
  layer0
  {
    map=nodamageon.tga
    blendfunc=add
    emission=1 1 1 1
    texenv=replace
  }
}
shader_deskaon
{
  sort_offset=1
  layer0
  {
    map=deskaon.tga
    blendfunc=blend
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}
;-----------------------------------------------------------
















shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_cinza
{
  layer0
  {
    map=cinza.tga
    blendfunc=blend
    depthwrite=0
	}
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_tirea0
{
  layer0
  {
    map=tirea0.tga
  }
}
shader_brakedisk
{
  layer0
  {
    map=brakedisk.tga
  }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_logo
{
  layer0
  {
    map=logo.tga
  }
}
shader_f430volan
{
  layer0
  {
    map=f430volan.tga
  }
}
shader_led
{
  sort_offset=1
  layer0
    {
       map=led.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_silver
{
  layer0
  {
    map=silver.tga
  }
}
shader_buttons
{
  layer0
  {
    map=buttons.tga
  }
}
shader_borboletas
{
  layer0
  {
    map=interior_lod2.tga
  }
}
shader_pad
{
  layer0
  {
    map=caliper.tga
  }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
