shader_flame_bo
{
	sort_offset=0
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=0.5 0.5 0.5
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=$tracksunmap
		texgen_s=sphere_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=dst_color one 
		shininess=24
		specular=1 1 1 1
	}
	layer3
	{
		map=red64.tga
;flame_bo.tga
		blendfunc=one src_alpha
		shininess=24
		specular=0.15 0.15 0.15 0.15	
	}
}

shader_trim
{
	sort_offset=0
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=0.5 0.5 0.5
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=$tracksunmap
		texgen_s=sphere_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=dst_color one 
		shininess=24
		specular=1 1 1 1
	}
	layer3
	{
		map=red64.tga
;trim.tga
		blendfunc=one src_alpha
		shininess=24
		specular=0.15 0.15 0.15 0.15	
	}
}

shader_muff_bur
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=muff-bur.tga
		blendfunc=one src_alpha
	}
}

shader_grill
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=lights.tga
		blendfunc=one src_alpha
	}
}

shader_carbonfiber
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=carbonfiber.tga
		blendfunc=one src_alpha
	}
}

shader_mirror
{
	layer0
	{
		map=$mirror
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=mirror.tga
		blendfunc=src_color src_alpha
	}
}

shader_lights
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=lights.tga
		blendfunc=one src_alpha
	}
}

shader_lights_fr_kl
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=lights.tga
		blendfunc=one src_alpha
	}
}

shader_lights_fr
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=lights.tga
		blendfunc=one src_alpha
	}
}

shader_lights_fr_kl_u
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=lights.tga
		blendfunc=one src_alpha
	}
}

shader_lights_glass
{
	layer0
	{
		map=d_glass.tga
		blendfunc=blend
		depthwrite=0
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
		depthwrite=0
	}
}

shader_d_glass
{
	cull=back
 	layer0
	{
    		map=d_glass.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}

shader_black
{
	layer0
	{
		map=black.tga
	}
}

shader_under
{
	layer0
	{
		map=black.tga
	}
}

shader_interior
{
	layer0
	{
		map=black.tga
	}
}
shader_nezart
{
	layer0
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=nezart.tga
		blendfunc=one src_alpha
		shininess=24
	}
}

shader_disc
{
	layer0
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=disc.tga
		blendfunc=one src_alpha
	}
}
shader_tire
{
	layer0
	{
		map=potenza_re01.tga
	}
}
shader_chrome2
{
	layer0
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=chrome2.tga
		blendfunc=one src_alpha
		shininess=24
	}
}
shader_wing
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=wing.tga
		blendfunc=one src_alpha
	}
}
shader_Body2
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1 1 1 1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=Body2.tga
		blendfunc=one src_alpha
	}
}
