shader_gr
{
  layer0
  {
    map=gr.tga
    alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_tree
{
  layer0
  {
    map=tree1.tga
   alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_tree2
{
  layer0
  {
    map=tree2.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_bush1
{
  layer0
  {
    map=bush1.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_bush2
{
  layer0
  {
    map=bush2.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_grows
{
  layer0
  {
    map=grows.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_grass
{
  layer0
  {
    map=grass1.tga
   alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_ground
{
  layer0
  {
    map=grass01.bmp
    texenv=modulate
    shinines=0
  }
}
shader_woods
{
  layer0
  {
    map=woods1.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_road
{
  layer0
  {
    map=road.tga
    texenv=modulate
    shinines=0
  }
}
shader_roadsignyb
{
  layer0
  {
    map=roadsign_yb.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_material__0
{
  layer0
  {
    map=gr.tga
alphafunc=gequal 150
    texenv=modulate
    shinines=0
  }
}
shader_02__default
{
  layer0
  {
    map=grass1.tga
    texenv=modulate
    shinines=0
  }
}
shader_08__default
{
  layer0
  {
    map=bush1.tga
    texenv=modulate
    shinines=0
  }
}
shader_01__default
{
  layer0
  {
    map=road.tga
    texenv=modulate
    shinines=0
  }
}
shader_03__default
{
  layer0
  {
    map=grass01.bmp
    texenv=modulate
    shinines=0
  }
}
