
shader_sky
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=sky.tga
    cull=back
    depthfunc=always
    depthwrite=0
  }
}

shader_terrain01
{
  layer0
  {
    map=terrain01.tga
  }
}

shader_terrain02
{
  layer0
  {
    map=terrain02.tga
  }
}

shader_terrain015
{
  layer0
  {
    map=terrain015.tga
  }
}
