shader_road
{
  layer0
  {
    map=road.tga
    mipmap=0
  }
}
shader_barrier
{
  layer0
  {
    map=barrier.tga
    mipmap=0
  }
}
shader_treeline
{
  layer0
  {
    map=treeline.tga
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_grass1
{
  layer0
  {
    map=grass1.tga
    mipmap=0
  }
}
shader_gutter
{
  layer0
  {
    map=gutter.tga
    mipmap=0
  }
}
shader_grass2
{
  layer0
  {
    map=grass2.tga
    mipmap=0
  }
}
shader_wall
{
  layer0
  {
    map=wall.tga
    mipmap=0
  }
}
shader_sky
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=sky.tga
    cull=back
    depthfunc=always
    depthwrite=1
    mipmap=0
  }
}
shader_tree1
{
  layer0
  {
    map=tree1.tga
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_tree2
{
  layer0
  {
    map=tree2.tga
    alphafunc=gequal 100
    mipmap=0
  }
}