shader_gr
{
	cull=none
	layer0
	{
		map=gr.tga
		alphafunc=gequal 128
	}
}
shader_woods
{
	cull=0
	layer0
	{
		map=woods1.tga
		alphafunc=gequal 128
	}
}
shader_tree
{
  cull=none
  layer0
  {
    map=tree1.tga
    alphafunc=gequal 128
  }
}
shader_bush2
{
  cull=none
  layer0
  {
    map=bush2.tga
    alphafunc=gequal 128
  }
}
shader_roadsignyb
{
  cull=none
  layer0
  {
    map=roadsign_yb.tga
    alphafunc=gequal 128
  }
}