; 69ccz28
vf_dyn_standard_bump
{
	cast_shadow=1
	compression=0
	vertex_shader
	{
		file=dyn_standard_bump_v.cg
	}
	fragment_shader
	{
		file=dyn_standard_bump_f.cg
	}
}

vf_dyn_standard_reflect
{
	cast_shadow=1
	compression=0
	reflect=1
	vertex_shader
	{
		file=dyn_standard_reflect_v.cg
	}
	fragment_shader
	{
		file=dyn_standard_reflect_f.cg
	}
}

vf_dyn_standard_reflect_window
{
	cast_shadow=1
	compression=0
	reflect=1
	fresnel
	{
		bias=0.04
		power=2
		scale=0.96
	}
	vertex_shader
	{
		file=dyn_standard_reflect_window_v.cg
	}
	fragment_shader
	{
		file=dyn_standard_reflect_window_f.cg
	}
}

vf_dyn_standard
{
	cast_shadow=1
	compression=0
	vertex_shader
	{
		file=dyn_standard_v.cg
	}
	fragment_shader
	{
		file=standard_f.cg
	}
}

; materials

shader_body~vf_dyn_standard_reflect
{
	mipmap_bias=1.5
	shininess=32
	specular=0.05 0.05 0.05 1.00
	fresnel
	{
		bias=0.1
		power=2
		scale=0.9
	}
	layer0
	{
		map=69z28_main.tga
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_brakelight~vf_dyn_standard_reflect_window
{
	cast_shadow=0
	shininess=16
	specular=0.05 0.05 0.05 1.00
	layer0
	{
		map=txt/brakelight.tga
		blendfunc=blend
		emission=50 0 0 1.00
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_chassis~vf_dyn_standard
{
  	layer0
  	{
    		map=69z28_main.tga
  	}
}

shader_emblems~vf_dyn_standard_reflect
{
	mipmap_bias=2
	cast_shadow=0
	shininess=32
	specular=0.10 0.10 0.10 1.00
	fresnel
	{
		bias=0.1
		power=2
		scale=0.9
	}
	layer0
	{
		map=69z28_main.tga
		blendfunc=blend
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_glass~vf_dyn_standard_reflect_window
{
	sort_offset=1
	layer0
	{
		map=69z28_main.tga
		blendfunc=blend
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_interior~vf_dyn_standard
{
	shininess=16
	specular=0.05 0.05 0.05 1.00
	layer0
	{
		map=interior.tga
		blendfunc=blend
	}
}

shader_lights~vf_dyn_standard_reflect
{
	shininess=16
	specular=0.05 0.05 0.05 1.00
	layer0
	{
		map=txt/lights.tga
		emission=50 50 50 1.00
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_lights_glow~vf_dyn_standard_reflect
{
	cast_shadow=0
	shininess=16
	specular=0.05 0.05 0.05 1.00
	layer0
	{
		map=txt/lights_glow.tga
		blendfunc=blend
		emission=50 50 50 1.00
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_steerwheel~vf_dyn_standard_reflect
{
	shininess=32
	specular=0.50 0.50 0.50 1.00
	fresnel
	{
		bias=0.15
		power=4.0
		scale=0.85
	}
	layer0
	{
		map=interior.tga
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_tread~vf_dyn_standard_bump
{
	shininess=16
	specular=0.10 0.10 0.10 1.00
	tangents=1
	layer0
	{
		map=txt/tread.tga
	}
	layer1
	{
		map=txt/tread_bump.tga
		mode=linear
	}	
}

shader_trim~vf_dyn_standard_reflect
{
	shininess=32
	specular=1.00 1.00 1.00 1.00
	layer0
	{
		map=69z28_main.tga
	}
	layer1
	{
		map=$trackenvmap
	}
}

shader_wheel~vf_dyn_standard_reflect
{
	shininess=16
	specular=0.80 0.80 0.80 1.00
	fresnel
	{
		bias=0.15
		power=4.0
		scale=0.85
	}
	layer0
	{
		map=txt/wheel0.tga
	}
	layer1
	{
		map=$trackenvmap
	}
}