shader_body
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=0.1 0.1 0.1 0.1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=128
    specular=1 1 1 1
  }
  layer2
  {
    map=body.tga
    blendfunc=one src_alpha
    emission=0.1 0.1 0.1 0.1
  }
}


shader_material3
{
  layer0
  {
    map=brake_l.tga
    blendfunc=blend
    emission=1 1 1 1
  }
}


shader_body_w1
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
  layer1
  {
    map=dark_tint.tga
    blendfunc=blend
    shininess=128
    specular=0.50 0.50 0.50 1
    depthwrite=0
  }
}

shader_body_w2
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
  layer1
  {
    map=light_tint.tga
    blendfunc=blend
    shininess=128
    specular=0.1 0.1 0.1 1
    depthwrite=0
  }
}

shader_mcf123
{
  layer0
  {
    map=MCF1-2~3.bmp
    blendfunc=blend
    emission=0.1 0.1 0.1 0
  }
}

shader_mcf124
{
  layer0
  {
    map=MCF1-2~4.bmp
    blendfunc=blend
    emission=0.1 0.1 0.1 0
  }
}

shader_mcf125
{
  layer0
  {
    map=MCF1-2~5.bmp
    blendfunc=blend
    emission=0.1 0.1 0.1 0
  }
}

shader_mcf126
{
  layer0
  {
    map=MCF1-2~6.bmp
    blendfunc=blend
    emission=0.1 0.1 0.1 0 
  }
}