;shader_road
;{
;  layer0
;  {
;    mipmap=0  ; set=0 for non blured
;    map=ASPHALTA.TGA
;    blendfunc=blend
;  }
;}
;; <- a more "fancy" shader..
shader_road
{
  layer0
  {
    map=road0.tga
    mipmap=0
    texscale_s=4
    texscale_t=8
  }
  layer1
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=add
  }
  layer2
  {
    map=ASPHALTA.TGA
    mipmap=0
    blendfunc=add
  }
}
shader_sky
{
  	sky=1
  	fog=0
  	layer0
  	{
    		texenv=replace
    		map=sky.tga
    		cull=back
    		depthfunc=always
    		depthwrite=0
  	}
}
shader_edge
{
  layer0
  {
    mipmap=0
    map=TRANSITIONA.TGA
    blendfunc=blend
  }
}
shader_infield
{
  layer0
  {
    mipmap=0
    map=DIRTA.TGA
    blendfunc=blend
  }
}
shader_infield2
{
  layer0
  {
    mipmap=0
    map=DIRTA.TGA
    blendfunc=blend
  }
}
