vf_standard
{
   vertex_shader
   {
      file=standard_v.cg
   }
   fragment_shader
   {
      file=standard_f.cg
   }
}
vf_sky
{
  vertex_shader
  {
    ;file=sky_daynight_v.cg
    file=sky_v.cg
  }
  fragment_shader
  {
    ;file=sky_daynight_f.cg
    file=sky_f.cg
  }
}

;
; Shaders
;
shader_road1~vf_standard
{
   layer0
   {
      map=road_tarmac001.tga
   }
}
shader_grass0~vf_standard
{
   layer0
   {
      map=ground_grass001.tga
   }
}
shader_sky~vf_sky
{
  sky=1
  cull=none
  layer0
  {
    map=sky_clouds.tga
    depthwrite=0
    depthfunc=always
  }
  layer1
  {
    map=sky_night.jpg
    depthwrite=0
    depthfunc=always
  }
}

