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Hummer H1 Conversion
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This vehicle was originally made for Grand Theft Auto 
San Andreas by Exile-Modding forum member/boss "Repoman".

All credit for the 3D work and textures belongs to 
the mentioned party. 

http://exile-modding.darkbb.com
(free registration required to view forum section)

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Racer Relevant
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Racer implementation by MBW13 & Cosmo°, developed and tested with Racer v0.8.20.
Updated for v0.8.31
Find us at the official Racer forums:

http://www.racedepartment.com/racer/

Conversion start
- October 2nd 2009
	- Imported into 3DS Max 9 as San Andreas .dff file
	- Exported from 3DS -- as GTAIII .dff file
	- Imported into Zmod V1.07
	- Reconfigured all materials to match .tga texture names
	- Borrowed car.ini file from terry Mulder's Baja vehicle
	- Setup basic non-cg shader system - BASIC start
	- Detached and configured steeringwheel model
	- Configured flare system
	- Created light models (may delete these as they're a bit old fashioned now...)
	- Setup reverse lights - another one that needs work
	- Recorded H1 Hummer engine sound form YouTube
	- Requested permission to release.

- Ocotber 4th 2009
	- Permission received to release
	- Beta release to public

- August 2010
	- Heavily revised car for current Racer beta versions, readying for release

- January 2011
	- Updated in advance of upcoming v0.9.0 final version

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Annotations
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Despite a somewhat unfinished state, we decided to release the vehicle as is. Since the beta release a lot of real world data was found and used for the performance files, the body mesh was repositioned to avoid CoG offset bugs, needle indicators for the interior dials were added and a basic Cg shader file included. There are still elements that are incomplete or missing altogether, but that shouldn't take away from the driving too much for now.

For added convenience, a number of drivetrain selections can be made via the included batch file located in the config subfolder.

Now get wheelin' ;)