shader_engin
{
	layer0
	{
		map=engin.tga
	}
}
shader_tg_body
{
  layer0
  {
    map=txt_fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=tg_body.tga
    blendfunc=one src_alpha
  }
}
shader_chrome
{
  layer0
  {
    map=txt_fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=chrome.tga
    blendfunc=one src_alpha
  }
}
shader_chrome2
{
  layer0
  {
    map=txt_fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=chrome2.tga
    blendfunc=one src_alpha
  }
}
shader_chrome
{
  layer0
  {
    map=txt_fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=chrome.bmp
    blendfunc=one src_alpha
  }
}

shader_tg_intmisc
{
	layer0
	{
	 map=tg_intmisc.tga
	}
}
shader_txt_lights2
{
	layer0
	{
	 map=txt_lights2.tga
	}
}
shader_retro
{
	layer0
	{
	 map=retro.tga
	}
}
shader_tg_intr
{
	layer0
	{
	 map=tg_intr.tga
	}
}

shader_logos
{

  layer0
  {
    map=corp.tga
  }
}
shader_poggiatesta
{
	layer0
	{
	 map=poggiatesta.tga
	}
}
shader_freccia
{
	layer0
	{
	 map=freccia.tga
	}
}


;---------------------------------------------------------------------------------

shader_tx_ext
{
  layer0
  {
    map=tx_ext.tga
  }
}

shader_tx_wheel
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=tx_wheel.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_tg_eng
{
  layer0
  {
    map=tg_eng.tga
  }
}
shader_vehiclelights128
{
  layer0
  {
    map=vehiclelights128.tga
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_tx_lamps
{
  layer0
  {
    map=tx_lamps.tga
  }
}
shader_tg_tire
{
  layer0
  {
    map=tg_tire.tga
  }
}
shader_tg_intr
{
  layer0
  {
    map=tg_intr.tga
  }
}
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}
shader_zegary
{
  layer0
  {
    map=zegary.tga
  }
}
shader_volemb
{
  layer0
  {
    map=volemb.tga
  }
}
shader_napa
{
  layer0
  {
    map=napa.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_dash
{
  layer0
  {
    map=dash.tga
  }
}
shader_0xe11e5f0c
{
  layer0
  {
    map=0xe11e5f0c.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_nero
{
	layer0
	{
	 map=nero.tga
	}
}
shader_B0
{
  layer0
  {
    map=b0.tga
  }
}
shader_WHEEL0
{
  layer0
  {
    map=wheel0.tga
  }
}
shader_vintage
{
  layer0
  {
    map=vintage.tga
  }
}
shader_67
{
  layer0
  {
    map=67camarobottomzl8.tga
  }
}
shader_adesivo
{
  layer0
  {
    map=adesivo.tga
    blendfunc=blend
    depthwrite=0
  }
}
shader_misc
{
  layer0
  {
    map=misc.tga
  }
}
shader_botoes
{
  layer0
  {
    map=przyciski_01.tga
  }
}
shader_torpeda
{
  layer0
  {
    map=torpeda.tga
  }
}
shader_farol92
{
  layer0
  {
    map=farol92.tga
  }
}
shader_dip921
{
  layer0
  {
    map=dip921.tga
  }
}
shader_coupe_interiors
{
  layer0
  {
    map=coupe_interiors.tga
  }
}

shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights7
{
  sort_offset=1
  layer0
    {
       map=lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

;------ luci
shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=4
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}
shader_vehiclelights128on
{
  sort_offset=1
  layer0
  {
    map=vehiclelights128on.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_tx_lampson
{
  sort_offset=1
  layer0
  {
    map=tx_lampson.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_tx_lampson
{
  sort_offset=1
  layer0
  {
    map=tx_lampson.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_tg_intmiscon
{
  sort_offset=1
  layer0
  {
    map=tg_intmiscon.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_tx_exton
{
  sort_offset=1
  layer0
  {
    map=tx_exton.tga
    blendfunc=blend
    emission=4 4 4 4 
    texenv=replace
  }
}
;--------- ruote

shader_jante
{
  layer0
  {
    map=jante.tga
  }
}


shader_wheel2
{
  layer0
  {
    map=wheel2.tga
  }
}

shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_coupe_interiors
{
  layer0
  {
    map=coupe_interiors.tga
  }
}

;--- others
shader_txt_tulip
{
  layer0
  {
    map=txt_tulip.tga
  }
}
shader_austinbadge
{
  layer0
  {
    map=austinbadge.bmp
  }
}

shader_allegrobadge
{
  layer0
  {
    map=allegrobadge.bmp
  }
}



shader_shine
{
  layer0
  {
    map=txt_texture.tga
    shininess=0
    specular=0 0 0
    ambient=0 0 0
    diffuse=0 0 0
    emission=0 0 0 0
  }
}

shader_interior3
{
  layer0
    {
      map=interior3.tga
    blendfunc=blend
    alphafunc=gequal 150
    depthwrite=1
    }
}


shader_emzone_focus_salonas
{
  layer0
  {
    map=emzone_focus_salonas.tga
  }
}
shader_emzone_focus_kilimeliai
{
  layer0
  {
    map=emzone_focus_kilimeliai.tga
  }
}
shader_textura3
{
  layer0
  {
    map=txd.bmp
  }
}


;------ luci
shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=4
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}
shader_vehiclelights128on
{
  sort_offset=1
  layer0
  {
    map=vehiclelights128on.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_tg_intmiscon
{
  sort_offset=1
  layer0
  {
    map=tg_intmiscon.tga
    blendfunc=add
    emission=1 1 1 1
    texenv=replace
  }
}
shader_textura3on
{
  sort_offset=1
  layer0
  {
    map=txdon.bmp
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}

shader_tx_lampson
{
  sort_offset=1
  layer0
  {
    map=tx_lampson.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_txt_lights2on
{
  sort_offset=1
  layer0
  {
    map=txt_lights2on.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}
shader_tx_exton
{
  sort_offset=1
  layer0
  {
    map=tx_exton.tga
    blendfunc=add
    emission=4 4 4 4 
    texenv=replace
  }
}