shader_bodyi
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodyi.tga
		blendfunc=one src_alpha
	}
}
shader_txt_ctrim
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=txt_ctrim.tga
		blendfunc=one src_alpha
	}
}
shader_lytes
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=lytes.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}


;---------------------------------------------------------------------------------


shader_knobs
{
  cull=none
  layer0
  {
    map=knobs.tga
  }
}
shader_sid
{
  	layer0
  	{
    		map=display.tga
    		blendfunc=blend
    		emission=1 1 1 1
  	}
}
shader_rearlight
{
  layer0
  {
    map=rearlight.tga
  }
}
shader_suede
{
  cull=none
  layer0
  {
    map=suede.tga
  }
}
shader_txt_thesky
{
  cull=none
  layer0
  {
    map=txt_thesky.tga
  }
}
shader_fabric_seats
{
  cull=none
  layer0
  {
    map=fabric_seats.tga
  }
}
shader_momomod07
{
  layer0
  {
    map=momomod07.tga
  }
}
shader_cinza2
{
  cull=none
  layer0
  {
    map=cinza2.tga
  }
}



shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}



;---------------------------------------------------------------------------------





;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------


shader_Windows
{
  layer0
  {
    ;depthwrite=0
    map=Windows.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}

shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}

;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}


;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
