shader_txt_dashplastic
{
  layer0
  {
    map=txt_dashplastic.tga

    shininess=0
    specular=0 0 0
    ambient=0 0 0
    diffuse=0 0 0
    emission=0 0 0 0
  }
}
;---------------------------------------------------
;====================== Mirror =====================
;---------------------------------------------------


shader_txt_mirror
{
cull=none
layer0
{
    map=$mirror
    texscale_s=1
    texscale_r=1
    texscale_t=1
    emission=0.1 0.1 0.1 1
}
}

;-----------------------------------------------
;===================Body Paint==================
;-----------------------------------------------



shader_remap_fiesta_body
{
  layer0
  {
    map=remap_fiesta_body.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=.75 .75 .75 .75
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=remap_fiesta_body.tga
    blendfunc=one src_alpha
  }
}



shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}







shader_fiesta
{
  layer0
  {
    map=fiesta.tga

  }
}
shader_fiesta2
{
  layer0
  {
    map=fiesta2.tga

  }
}
shader_textura3
{
  layer0
  {
    map=txd.tga

  }
}
shader_interior1
{
  layer0
  {
    map=plastik_in.tga

  }
}
shader_interior2
{
  layer0
  {
    map=plastik_in.tga

  }
}
shader_interior3
{
  layer0
  {
    map=interior3.tga

  }
}
shader_interior4
{
  layer0
  {
    map=plastik_in.tga

  }
}
shader_chongfiesta2
{
  layer0
  {
    map=chongfiesta2.tga

  }
}
shader_fiestaseat
{
  layer0
  {
    map=fiestaseat.tga

  }
}
shader_rengas
{
  layer0
  {
    map=rengas.tga

  }
}