;=============================
;Land Rover 110 Shader File
;=============================
shader_bits
{
  layer0
  {
    map=bits.tga
  }
}
shader_dplate
{
  layer0
  {
    map=dplate.tga
  }
}
shader_bumperf
{
  layer0
  {
    map=bumperf.tga
  }
}
shader_frame
{
  layer0
  {
    map=frame.tga
  }
}
shader_chrome
{
	layer0
	{
	map=chrome.tga
        shininess=0
        specular=0 0 0
	}
}
shader_lrlogo
{
  layer0
  {
    map=lrlogo.tga
  }
}
shader_grill
{
  layer0
  {
    map=grill.tga
  }
}
shader_headlight
{
  layer0
  {
    map=headlight.tga
  }
}
shader_signal
{
  layer0
  {
    map=signal.tga
  }
}
shader_glass
{
	sort_offset=1
	cull=back
	layer0
	{
		map=glass.tga
		shininess=30
		specular=0.90,0.90,0.90
		depthwrite=0 
		blendfunc=blend
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one_minus_src_color
	}
}
shader_vehiclelights128
{
	layer0
	{
	map=vehiclelights128.tga
    shininess=0
    specular=0 0 0
	}
}
shader_black
{
	layer0
	{
	map=black.tga
    shininess=0
    specular=0 0 0
	}
}
shader_grey
{
	layer0
	{
	map=grey.tga
    shininess=0
    specular=0 0 0
	}
}
shader_lamps256
{
	layer0
	{
	map=lamps256.tga
    shininess=0
    specular=0 0 0
	}
}
shader_body512
{
  layer0
  {
    map=body512.tga
  }
}
shader_underbody128
{
	layer0
	{
	map=underbody128.tga
    shininess=0
    specular=0 0 0
	}
}
shader_metpat64
{
	layer0
	{
	map=metpat64.tga
    shininess=0
    specular=0 0 0
	}
}
shader_innera64
{
	layer0
	{
	map=innera64.tga
    shininess=0
    specular=0 0 0
	}
}
shader_technics512
{
	layer0
	{
	map=technics512.tga
    shininess=0
    specular=0 0 0
	}
}
shader_engine
{
	layer0
	{
	map=engine.tga
    shininess=0
    specular=0 0 0
	}
}
;==========
;working?
;==========
shader_chrome_engine
{
	layer0
	{
	map=chrome_engine.tga
        shininess=0
        specular=0 0 0
	}
}
;==========
shader_details512
{
	layer0
	{
	map=details512.tga
    shininess=0
    specular=0 0 0
	}
}
shader_rrseng2
{
	layer0
	{
	map=rrs-eng2.tga
	}
}
shader_rrsstp1
{
	layer0
	{
	map=rrs-stp1.tga
	}
}
shader_tyre64a
{
	layer0
	{
	map=tyre64a.tga
	}
}

shader_enginetopb4bit64
{
	layer0
	{
	map=enginetopb4bit64.tga
	}
}