;Shader based on m3 shader

shader_body
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=18
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=top.tga
		blendfunc=one src_alpha
	}
}

shader_stop
{
	layer0
	{
		map=toplight2.tga
		emission=2 2 2 1
		shininess=0
		specular=0 0 0 1
		blendfunc=blend
	}
}
shader_stop
{
	layer0
	{
		map=blight2.tga
		emission=2 2 2 1
		shininess=0
		specular=0 0 0 1
		blendfunc=blend
	}
}
shader_tire
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=tire.tga
		blendfunc=one src_alpha
	}
}


shader_blight
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=24
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=blight.tga
		blendfunc=one src_alpha
	}
}

shader_geam
{
	cull=back
 	layer0
	{
    		map=geam.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}

shader_bord
{
	layer0
	{
		map=bord.tga
		
	}
}
shader_seat
{
	layer0
	{
		map=seat.tga
		
	}
}
shader_volan
{
	layer0
	{
		map=stew.tga
	}
}
shader_rim2
{
	layer0
	{
		map=rim2.tga
	}
}
shader_rim
{
  motion_blur=0
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=Rota_Tamarc.tga
    blendfunc=one src_alpha
  }
}
shader_tyre1
{
  motion_blur=0
  layer0
  {
    map=AD08_Sidewall.tga
  }
}
shader_tyre2
{
  motion_blur=0
  layer0
  {
    map=ADVAN.tga
  }
}
shader_disc
{
  motion_blur=0
  layer0
  {
    map=Freio.tga
  }
}
shader_406chehol
{
  layer0
  {
    map=406chehol.tga
  }
}
shader_406tkansid 
{
	layer0
	{
	 map=406tkansid.tga
	}
}
shader_406t1
{
	layer0
	{
	 map=406t1.tga
	}
}
shader_peugeotplast 
{
  layer0
  {
    map=peugeotplast.tga
  }
}
shader_406tkansid
{
  layer0
  {
    map=406tkansid.tga
  }
}
shader_tkanblack
{
  layer0
  {
    map=tkanblack.tga
  }
}
shader_leathersin
{
  layer0
  {
    map=leathersin.tga
  }
}