shader_k
{
  layer0
    {
      map=kolor22
      emission=0 0 1 1
      shininess=29
      specular=0 0 1 1
    }
}
shader_kolor
{
  layer0
    {
      map=kolor.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_swiatlo
{
  layer0
    {
      map=decha.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_tire
{
  layer0
    {
      map=tire.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_abarth
{
  layer0
    {
      map=atex.tga
      emission=0 0 0 1
      shininess=28
      specular=0 0 0 0
    }
}
shader_opona
{
  layer0
    {
      map=opona.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_rdza
{
  layer0
    {
      map=rdza.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_128
{
  layer0
    {
      map=kuruma8bit128.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_deska
{
  layer0
    {
      map=decha.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_kurumabodyb64
{
  layer0
    {
      map=kurumabodyb64.tga
      emission=0 0 0 1
      shininess=24
      specular=0 0 0 1
    }
}
shader_enginetopb4bit64
{
  layer0
    {
      map=enginetopb4bit64.tga
      emission=0 0 0 1
      shininess=24
      specular=0 0 0 1
    }
}
shader_glass
{
  layer0
    {
      map=glass1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_pozycyjne
{
  layer0
  { 
   map=pozycyjne.tga
   texenv=replace
   emission=1 1 1 1
  }
}
shader_stop
{
  layer0
  { 
   map=stop.tga
   texenv=replace
   emission=1 1 1 1
  }
}
shader_tyl_pozycyjne
{
  layer0
  { 
   map=tyl_pozycyjne.tga
   texenv=replace
   emission=1 1 1 1
  }

shader_
{
  layer0
  {
    map=.tga
  }
}
shader_kolor
{
  layer0
  {
    map=kolor.bmp
  }
}
shader_skora
{
  layer0
  {
    map=skora.bmp
  }
}
shader_	
{
  layer0
  {
    map=
  }
}
shader_podwozie
{
  layer0
  {
    map=podwozie.bmp
  }
}
shader_kieratga
{
  layer0
  {
    map=kierownica.bmp
  }
}
shader_polka
{
  layer0
  {
    map=polka.bmp
  }
}
shader_skrzynia
{
  layer0
  {
    map=skrzynia.bmp
  }
}
shader_progi
{
  layer0
  {
    map=progi.bmp
  }
}
shader_halogeny
{
  layer0
  {
    map=halogeny.bmp
    texenv=replace
    emission=.8 .8 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=dst_alpha src_color
    emission=.8 .8 1 1
  }
}
shader_dywan
{
  layer0
  {
    map=dywan.bmp
  }
}
shader_unitra
{
  layer0
  {
    map=unitra_diora_safari5_smp-502.tga
  }
}
shader_
{
	  layer0
		{
		map=.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_win01
{
	  layer0
		{
		map=win01.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_felga
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texgen_r=sphere_map
  }
  layer1
  {
    map=felga.bmp
    mipmap=1
    blendfunc=dst_alpha src_alpha
  }
}
shader_tread
{
  layer0
  {
    map=tread.tga
  }
}
shader_piasta
{
  layer0
  {
    map=piasta.bmp
  }
}
shader_srubki
{
  layer0
  {
    map=srubki.bmp
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.bmp
}
shader_truck
{
  layer0
    {
      map=truck.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_enginetopb4bit64.tga
{
  layer0
    {
      map=enginetopb4bit64.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
    }
}
shader_kolor
{
layer0
{
map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    shininess=40
  }  
  layer1
  {
    map=kolor.bmp
    ;Chrome Ford Ovals
    blendfunc=add
    alphafunc=gequal 1
    shininess=40
    ;specular=0.01 0.01 0.01 254}
}
}

shader_swheel
{
cull=none
layer0
{
map=Scorpio steering wheel darkened.tga
shininess=05
  }
}  