;=============================
;Land Rover 110 Shader File
;=============================
shader_remap_1
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=remap_1.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_glice_metal
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_whited_shadow
{
	sort_offset=1
	cull=back
	layer0
	{
		map=glass.tga
		shininess=30
		specular=0.90,0.90,0.90
		depthwrite=0 
		blendfunc=blend
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one_minus_src_color
	}
}
shader_headlights
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=headlights.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_lights
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=lights.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_anteroom_door
{
  layer0
  {
    map=anteroom_door.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_back_door
{
  layer0
  {
    map=back_door.tga
  }
}
shader_bottom
{
  layer0
  {
    map=bottom.tga
  }
}
shader_bottom2
{
  layer0
  {
    map=bottom2.tga
  }
}
shader_chair
{
  layer0
  {
    map=chair.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_engine_down
{
  layer0
  {
    map=engine_down.tga
  }
}
shader_panel
{
  layer0
  {
    map=panel.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_salon_plastic
{
  layer0
  {
    map=salon_plastic.tga
  }
}
shader_small_draw
{
  layer0
  {
    map=small draw.tga
  }
}
shader_steering_wheel
{
  layer0
  {
    map=steering_wheel.tga
  }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_whited
{
  layer0
  {
    map=whited.tga
  }
}
