;
; Template shader file (generated by Modeler)
;

;
; Vertex/fragment templates
;
vf_standard
{
  vertex_shader
  {
    file=dyn_standard_ghost_v.cg
  }
  fragment_shader
  {
    file=standard_ghost_f.cg
  }
  material=metal
}
vf_standard_transparent
{
  vertex_shader
  {
    file=standard_v.cg
  }
  fragment_shader
  {
    file=standard_transparent_f.cg
  }
}

;
; Racer shaders: 20 materials for D:\sims\racer\data\cars\fer312\body.dof
;
shader_f03bgear~vf_standard
{
  layer0
  {
    map=f03bgear.bmp
  }
}
shader_f03bcol~vf_standard
{
  layer0
  {
    map=f03bcol.bmp
  }
}
shader_f03red~vf_standard
{
  layer0
  {
    map=f03red.bmp
  }
}
shader_f03bhel~vf_standard
{
  layer0
  {
    map=f03bhel.bmp
  }
}
shader_f03drv~vf_standard
{
  layer0
  {
    map=f03drv.bmp
  }
}
shader_f03btop~vf_standard
{
  layer0
  {
    map=f03btop.bmp
  }
}
shader_f03bnose~vf_standard
{
  layer0
  {
    map=f03bnose.bmp
  }
}
shader_f03bl~vf_standard
{
  layer0
  {
    map=f03bl.bmp
  }
}
shader_f03bbot~vf_standard
{
  layer0
  {
    map=f03bbot.bmp
  }
}
shader_f03br~vf_standard
{
  layer0
  {
    map=f03br.bmp
  }
}
shader_f03mesh~vf_standard
{
  layer0
  {
    map=f03mesh.bmp
  }
}
shader_f03bmirf~vf_standard
{
  layer0
  {
    map=f03bmirf.bmp
  }
}
shader_f03bblk~vf_standard
{
  layer0
  {
    map=f03bblk.bmp
  }
}
shader_f03beng~vf_standard
{
  layer0
  {
    map=f03beng.bmp
  }
}
shader_f03is~vf_standard
{
  layer0
  {
    map=f03is.bmp
  }
}
shader_f03is~vf_standard
{
  layer0
  {
    map=f03is.bmp
  }
}
shader_f03it~vf_standard
{
  layer0
  {
    map=f03it.bmp
  }
}
shader_f03is~vf_standard
{
  layer0
  {
    map=f03is.bmp
  }
}
shader_f03is~vf_standard
{
  layer0
  {
    map=f03is.bmp
  }
}
shader_p51bmesh~vf_standard
{
  layer0
  {
    map=p51bmesh.bmp
  }
}

; Wheels
shader_f18wheel~vf_standard
{
  specular=1 1 1
  layer0
  {
    map=f18wheel.bmp
  }
}
shader_68tread~vf_standard
{
  layer0
  {
    map=68tread.bmp
  }
}
