Copyright & Permissions

  • This tool is copyright © 2001-2008 Virtua_LM Team.
  • This tool is freely available to anyone, is strictly not for profit, and may not be used for commercial purposes, unless permission is granted by Virtua_LM.
  • This tool is not connected to Image Space Inc. No support can be obtained from ISI if you encounter issues when using this tool.
  • The base files included with this tool may not be modified by anyone unless permission is granted by Virtua_LM.
  • We accept no responsibilities for losses or damage resulting from the use of this tool.



  • Installation


  • The [ModdingMax] directory must be copied to the [3DSMax]\Scripts\Startup folder like shown above.
  • Once it's done, the script should be available the MaxScript interface (see picture below).


  • Putting the script in any other folder will remove the user settings saving feature.



    smoothing features

    WELD

  • This function only works in vertex mode.
  • According to the threshold value below, weld all selected vertices. Works for MESH and POLY objects.
  • Same feature than the default 3DSMAX [Weld] button but it's accessible in less clicks and the threshold is saved from one session to another.



  • SMOOTH

  • This function only works in faces or poly mode.
  • According to the threshold value below, smooth all faces. Works for MESH and POLY objects.
  • Same feature than the default 3DSMAX [AutoSmooth] button but it's accessible in less clicks and the threshold is saved from one session to another.



  • DETACH

  • This function only works in faces or poly mode.
  • This function detaches all face, according to the smoothing groups. Works for MESH and POLY objects.
  • With an optimized 3D, the complete smoothing of a complex object can be completed in 2 clicks : one on the [Smooth] button, and another on the [Detach] button.



  • Mapping features

    UVW Map

  • Simply adds an [UVW Map] modifier to the current object.
  • Same feature than the default 3DSMAX modifier.



  • UVW XForm

  • Simply adds an [UVW XForm] modifier to the current object.
  • Same feature than the default 3DSMAX modifier.



  • UVW Map Set

  • Apply user parameters (projection axis, width, length and channel) to the current [UVW Map] modifier.
  • User parameters are saved from one session to another.



  • UVW Map Quick

  • Adds an [UVW Map] modifier, fill the user properties and collapse the modifiers stack.


  • This fully-integrated function can definitely damage your mapping. Recommanded for advanced users only.



    UNWRAP

  • Simply adds an [UVW Unwrap] modifier to the current object and open the Unwrap application.
  • Same feature than the default 3DSMAX modifier.



  • UNWRAP CENTER

  • Center the selection inside the main Unwrap tile. This move is done using integer offsets on X and Y axis.
  • This feature is especially useful for tracks modeller to center mapping after lofting and avoid blurred textures effect.
  • This function works perfectly on vertices and sometimes on faces. We can't find why sometimes it doesn't work on faces so best to use vertex mode.
  • No need to detach vertices before : the function is doing it.



  • COLLAPSE STACK

  • Collapse the stack of modifiers. Works for MESH and POLY objects.
  • Same feature than the default 3DSMAX button... but less clicks.