Copyright & Permissions
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This tool is copyright © 2001-2008 Virtua_LM Team.
This tool is freely available to anyone, is strictly not for profit, and may not be used for commercial purposes, unless permission is granted by Virtua_LM.
This tool is not connected to Image Space Inc. No support can be obtained from ISI if you encounter issues when using this tool.
The base files included with this tool may not be modified by anyone unless permission is granted by Virtua_LM.
We accept no responsibilities for losses or damage resulting from the use of this tool.
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Installation
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The [ModdingMax] directory must be copied to the [3DSMax]\Scripts\Startup folder like shown above.
Once it's done, the script should be available the MaxScript interface (see picture below).

Putting the script in any other folder will remove the user settings saving feature.
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smoothing features
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WELD
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This function only works in vertex mode.
According to the threshold value below, weld all selected vertices. Works for MESH and POLY objects.
Same feature than the default 3DSMAX [Weld] button but it's accessible in less clicks and the threshold is saved from one session to another.
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SMOOTH
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This function only works in faces or poly mode.
According to the threshold value below, smooth all faces. Works for MESH and POLY objects.
Same feature than the default 3DSMAX [AutoSmooth] button but it's accessible in less clicks and the threshold is saved from one session to another.
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DETACH
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This function only works in faces or poly mode.
This function detaches all face, according to the smoothing groups. Works for MESH and POLY objects.
With an optimized 3D, the complete smoothing of a complex object can be completed in 2 clicks : one on the [Smooth] button, and another on the [Detach] button.
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Mapping features
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UVW Map
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Simply adds an [UVW Map] modifier to the current object.
Same feature than the default 3DSMAX modifier.
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UVW XForm
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Simply adds an [UVW XForm] modifier to the current object.
Same feature than the default 3DSMAX modifier.
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UVW Map Set
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Apply user parameters (projection axis, width, length and channel) to the current [UVW Map] modifier.
User parameters are saved from one session to another.
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UVW Map Quick
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Adds an [UVW Map] modifier, fill the user properties and collapse the modifiers stack.
This fully-integrated function can definitely damage your mapping. Recommanded for advanced users only.
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UNWRAP
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Simply adds an [UVW Unwrap] modifier to the current object and open the Unwrap application.
Same feature than the default 3DSMAX modifier.
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UNWRAP CENTER
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Center the selection inside the main Unwrap tile. This move is done using integer offsets on X and Y axis.
This feature is especially useful for tracks modeller to center mapping after lofting and avoid blurred textures effect.
This function works perfectly on vertices and sometimes on faces. We can't find why sometimes it doesn't work on faces so best to use vertex mode.
No need to detach vertices before : the function is doing it.
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COLLAPSE STACK
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Collapse the stack of modifiers. Works for MESH and POLY objects.
Same feature than the default 3DSMAX button... but less clicks.
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